Somebody forgot to do some detailed planning and fine-tuning. Many of this title's problems come from complexities inherent in taking a huge concept and trying to wring a game out of it. On day two, she barely breaks a sweat over the fact that her hubby has transformed from a loving partner to a crazed lunatic. For instance, during day one Adrienne discovers a secret chapel full of bizarre items yet doesn't think it important enough to tell her husband. But problems arise in several areas: experienced adventurers will find Phantasmagoria generally unchallenging, the characters weak, the violence over-the-top, and the script just lame. In addition, the graphics are excellent, the music is emotive, and there are many pleasant surprises. And on that level, the game is reasonably enjoyable. Much of Phantasmagoria is spent on typical adventure activities: exploring, grabbing items, and problem solving. A four-plus-million-dollar budget and over two years in production do not necessarily translate into high quality gaming. Phantasmagoria is Sierra's first attempt at a full-blown, live-action, interactive video adventure, and their ambition far outweighs the results.
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